xyginext  0.2.0
Second generation of xygine game creation framework
xy::DynamicTreeSystem Member List

This is the complete list of members for xy::DynamicTreeSystem, including all inherited members.

addEntity(Entity)xy::System
DynamicTreeSystem(xy::MessageBus &) (defined in xy::DynamicTreeSystem)xy::DynamicTreeSystemexplicit
getComponentMask() constxy::System
getEntities() constxy::System
getEntities() (defined in xy::System)xy::Systemprotected
getMessageBus()xy::Systeminlineprotected
getScene()xy::Systemprotected
getType() constxy::Systeminline
handleMessage(const Message &)xy::Systemvirtual
isActive() constxy::Systeminline
onEntityAdded(xy::Entity) overridexy::DynamicTreeSystemvirtual
onEntityRemoved(xy::Entity) overridexy::DynamicTreeSystemvirtual
postMessage(Message::ID id)xy::Systemprotected
postMessage(Message::ID id) (defined in xy::System)xy::System
process(float) overridexy::DynamicTreeSystemvirtual
Ptr typedef (defined in xy::System)xy::System
query(sf::FloatRect area, std::uint64_t filter=std::numeric_limits< std::uint64_t >::max()) constxy::DynamicTreeSystem
removeEntity(Entity)xy::System
requireComponent()xy::Systemprotected
requireComponent() (defined in xy::System)xy::System
setScene(Scene &) (defined in xy::System)xy::Systemprotected
System(MessageBus &mb, UniqueType t)xy::System
~System()=default (defined in xy::System)xy::Systemvirtual