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xyginext
0.2.0
Second generation of xygine game creation framework
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This is the complete list of members for xy::ShaderResource, including all inherited members.
exists(ID id) | xy::ShaderResource | inline |
get(ID) | xy::ShaderResource | |
ID typedef (defined in xy::ShaderResource) | xy::ShaderResource | |
operator=(const ShaderResource &)=delete (defined in xy::ShaderResource) | xy::ShaderResource | |
operator=(ShaderResource &&)=delete (defined in xy::ShaderResource) | xy::ShaderResource | |
preload(ID, const std::string &, const std::string &) | xy::ShaderResource | |
preload(ID, const std::string &, sf::Shader::Type) | xy::ShaderResource | |
ShaderResource() (defined in xy::ShaderResource) | xy::ShaderResource | |
ShaderResource(const ShaderResource &)=delete (defined in xy::ShaderResource) | xy::ShaderResource | |
ShaderResource(ShaderResource &&)=delete (defined in xy::ShaderResource) | xy::ShaderResource | |
~ShaderResource()=default (defined in xy::ShaderResource) | xy::ShaderResource |