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xyginext
0.2.0
Second generation of xygine game creation framework
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Antique Post process effect. Creates an old 'filmic' look, with dust, jitter and desaturation. More...
#include <Antique.hpp>
Public Member Functions | |
void | apply (const sf::RenderTexture &, sf::RenderTarget &) override |
Applies the effect. More... | |
void | update (float) override |
Updates the effect. Some effects may require shader parameters to be updated over time. This optionally overridable function passes in the current frame time and allows updating those parameters. This is called automatically when the effect is added to a Scene, but will need to be called manually when using the effect on its own. | |
template<typename T > | |
void | setUniform (const std::string &name, T value) |
Allows updating shader parameters. Available paramters are: u_tone sf::Glsl::vec3 representing normalise RGB values to tint the image u_toneMix float 0 - 1 mix between untinted and tone colour u_vignetteRadius float 0 - 1 range affecting the radius of the non-vignetted area u_vignetteSoftness float 0 - 1 range feathering the edge of the vignette u_vignetteAmount float 0 -1 range affecting the vignette mix. 0 is no vignette, 1 is hard black u_flickerAmount float 0 - 1 affects the frequency of flicker, 0 is no flicker u_jitterAmount float 0 - 1 affects the offset of jitter, 0 is no jitter u_noiseAmount float 0 - 1 increases the amount of visible noise. | |
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PostProcess (const PostProcess &)=delete | |
PostProcess (PostProcess &&)=delete | |
PostProcess & | operator= (const PostProcess &)=delete |
PostProcess & | operator= (PostProcess &&)=delete |
void | resizeBuffer (sf::Int32 w, sf::Int32 h) |
Additional Inherited Members | |
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using | Ptr = std::unique_ptr< PostProcess > |
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virtual void | bufferResized () |
Called when the main output buffer resized. Implement this in post processes which contain intermediate buffers which need to be updated. | |
sf::Vector2i | getBufferSize () const |
Returns the current buffer size. | |
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static void | applyShader (const sf::Shader &, sf::RenderTarget &) |
Antique Post process effect. Creates an old 'filmic' look, with dust, jitter and desaturation.
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overridevirtual |
Applies the effect.
RenderTexture | A render Texture containing the scene to which the effect should be applied. |
RenderTarget | The target to which the effected scene is rendered. This may be the current render window, or another RenderTexture when chaining multiple effects together. |
The source and destinations are handled automatically by xygine when a post process effect is added to a scene, but must be specified maunally when using the effect outside the scene rendering.
Implements xy::PostProcess.