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xyginext
0.2.0
Second generation of xygine game creation framework
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Applies a colour dithering / degredation effect to emulate the appearance of older 16 or 8 bit graphics modes. More...
#include <OldSchool.hpp>
Public Member Functions | |
void | apply (const sf::RenderTexture &, sf::RenderTarget &) override |
Applies the effect. More... | |
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PostProcess (const PostProcess &)=delete | |
PostProcess (PostProcess &&)=delete | |
PostProcess & | operator= (const PostProcess &)=delete |
PostProcess & | operator= (PostProcess &&)=delete |
virtual void | update (float) |
Updates the effect. Some effects may require shader parameters to be updated over time. This optionally overridable function passes in the current frame time and allows updating those parameters. This is called automatically when the effect is added to a Scene, but will need to be called manually when using the effect on its own. | |
void | resizeBuffer (sf::Int32 w, sf::Int32 h) |
Additional Inherited Members | |
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using | Ptr = std::unique_ptr< PostProcess > |
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virtual void | bufferResized () |
Called when the main output buffer resized. Implement this in post processes which contain intermediate buffers which need to be updated. | |
sf::Vector2i | getBufferSize () const |
Returns the current buffer size. | |
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static void | applyShader (const sf::Shader &, sf::RenderTarget &) |
Applies a colour dithering / degredation effect to emulate the appearance of older 16 or 8 bit graphics modes.
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overridevirtual |
Applies the effect.
RenderTexture | A render Texture containing the scene to which the effect should be applied. |
RenderTarget | The target to which the effected scene is rendered. This may be the current render window, or another RenderTexture when chaining multiple effects together. |
The source and destinations are handled automatically by xygine when a post process effect is added to a scene, but must be specified maunally when using the effect outside the scene rendering.
Implements xy::PostProcess.