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xyginext
0.2.0
Second generation of xygine game creation framework
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System for rendering text objects. Usually this would be added last to the Scene after existing drawable systems, as the text ought to be rendered on top of everything else DEPRECATED: use the TextSystem and RenderSystem with Text components and Drawable components. More...
#include <TextRenderer.hpp>
Public Member Functions | |
TextRenderer (MessageBus &) | |
void | process (float) override |
Implement this for system specific processing to entities. | |
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System (MessageBus &mb, UniqueType t) | |
Constructor. Pass in a reference to the concrete implementation to generate a unique type ID for this system. | |
UniqueType | getType () const |
Returns the unique type ID of the system. | |
const std::vector< Entity > & | getEntities () const |
Returns a list of entities that this system is currently interested in. | |
void | addEntity (Entity) |
Adds an entity to the list to process. | |
void | removeEntity (Entity) |
Removes an entity from the list to process. | |
const ComponentMask & | getComponentMask () const |
Returns the component mask used to mask entities with corresponding components for this system to process. | |
virtual void | handleMessage (const Message &) |
Used to process any incoming system messages. | |
bool | isActive () const |
Returns true if the system is currently active. Systems can be activeated and deactivated with Scene::setSystemActive() | |
template<typename T > | |
void | requireComponent () |
template<typename T > | |
T * | postMessage (Message::ID id) |
Additional Inherited Members | |
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using | Ptr = std::unique_ptr< System > |
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template<typename T > | |
void | requireComponent () |
Adds a component type to the list of components required by the system for it to be interested in a particular entity. This should only be used in the constructor of the System else types will not be registered. | |
std::vector< Entity > & | getEntities () |
virtual void | onEntityAdded (Entity) |
Optional callback performed when an entity is added. | |
virtual void | onEntityRemoved (Entity) |
Optional callback performed when an entity is removed. | |
template<typename T > | |
T * | postMessage (Message::ID id) |
Posts a message on the system wide message bus. | |
MessageBus & | getMessageBus () |
Returns a reference to the MessageBus. | |
void | setScene (Scene &) |
Scene * | getScene () |
Returns a pointer to the scene to which this system belongs. | |
System for rendering text objects. Usually this would be added last to the Scene after existing drawable systems, as the text ought to be rendered on top of everything else DEPRECATED: use the TextSystem and RenderSystem with Text components and Drawable components.