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xyginext
0.2.0
Second generation of xygine game creation framework
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Wraps the SFML transformable class in a component friendly format, parentable to other transforms in a scene graph hierachy. Transforms are non-copyable, but are moveable. More...
#include <Transform.hpp>
Public Member Functions | |
Transform (const Transform &)=delete | |
Transform (Transform &&) noexcept | |
Transform & | operator= (const Transform &)=delete |
Transform & | operator= (Transform &&) noexcept |
void | addChild (Transform &) |
Adds a child transform to this one. | |
void | removeChild (Transform &) |
Removes the given child transform from this one, if it exists, else does nothing. | |
sf::Transform | getWorldTransform () const |
Returns the world position of this transform by multiplying it with any parent transforms it may have. | |
sf::Vector2f | getWorldPosition () const |
Returns the world position of the transform. This is effectively a shortcut for getWorldTransform().transformPoint({}). If this transform does not have a parent transform then getPosition() is probably preferable. | |
float | getWorldRotation () const |
Returns the sum of this and all the transform's parents rotations if they exist, else returns the transform's current rotation. | |
std::size_t | getDepth () const |
Returns the depth of this transform in the scene hierachy. A value of 0 means it has no parent, 1 means one parent and so on. | |
Wraps the SFML transformable class in a component friendly format, parentable to other transforms in a scene graph hierachy. Transforms are non-copyable, but are moveable.