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xyginext
0.2.0
Second generation of xygine game creation framework
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Command struct. Each command encapsulates a mask of target IDs as well as a command in the form of a std::function. More...
#include <CommandSystem.hpp>
Public Attributes | |
sf::Uint32 | targetFlags = 0 |
std::function< void(Entity, float)> | action |
Command struct. Each command encapsulates a mask of target IDs as well as a command in the form of a std::function.